Typical create phase
aBug = [Bug createBegin: globalZone];
aBug = [aBug createEnd];
[aBug setWorldSizeX: xsize Y: ysize];
[aBug setFoodSpace: foodSpace];
[aBug setX: xPos Y: yPos];
Allocate memory etc.
Set all necessary parameters
Finish initialization
and return proper
instance of object
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