#include <OgreLodData.h>
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void | addEdge (const Edge &edge) |
| Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.
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void | removeEdge (const Edge &edge) |
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◆ addEdge()
void Ogre::LodData::Vertex::addEdge |
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const Edge & | edge | ) |
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Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.
◆ removeEdge()
void Ogre::LodData::Vertex::removeEdge |
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const Edge & | edge | ) |
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◆ position
Vector3 Ogre::LodData::Vertex::position |
◆ normal
Vector3 Ogre::LodData::Vertex::normal |
◆ edges
VEdges Ogre::LodData::Vertex::edges |
◆ lines
VLines Ogre::LodData::Vertex::lines |
◆ triangles
◆ collapseTo
Vertex* Ogre::LodData::Vertex::collapseTo |
◆ seam
bool Ogre::LodData::Vertex::seam |
◆ costHeapPosition
CollapseCostHeap::iterator Ogre::LodData::Vertex::costHeapPosition |
The documentation for this struct was generated from the following file: