Qt Quick 3D - Principled Material Example

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 import QtQuick
 import QtQuick3D
 import QtQuick3D.Effects
 import QtQuick.Controls
 import QtQuick.Layouts

 Window {
     id: window
     width: 1280
     height: 720
     visible: true
     title: "Principled Materials Example"
     //color: "black"
     color: "#848895"

     Image {
         anchors.fill: parent
         source: "maps/grid.png"
         fillMode: Image.Tile
         horizontalAlignment: Image.AlignLeft
         verticalAlignment: Image.AlignTop
     }

     SplitView {
         id: splitView
         anchors.fill: parent
         Page {
             id: toolPage
             SplitView.fillHeight: true
             SplitView.preferredWidth: 420
             SplitView.minimumWidth: 300
             header: TabBar {
                id: tabBar
                TabButton {
                    text: "Basics"
                }
                TabButton {
                    text: "Alpha"
                }
                TabButton {
                    text: "Details"
                }
                TabButton {
                    text: "Clearcoat"
                }
                TabButton {
                    text: "Refraction"
                }
                TabButton {
                    text: "Special"
                }
             }

             StackLayout {
                 id: toolPageSwipeView
                 anchors.fill: parent
                 anchors.margins: 10
                 currentIndex: tabBar.currentIndex

                 BasicsPane {
                     targetMaterial: basicMaterial
                 }

                 AlphaPane {
                     targetMaterial: basicMaterial
                 }

                 DetailsPane {
                     targetMaterial: basicMaterial
                     view3D: viewport
                 }

                 ClearcoatPane {
                     targetMaterial: basicMaterial
                 }

                 RefractionPane {
                     targetMaterial: basicMaterial
                 }

                 SpecialPane {
                     targetMaterial: basicMaterial
                     linesModel: linesLogo
                     pointsModel: pointsLogo
                 }
             }
         }

         View3D {
             id: viewport
             SplitView.fillHeight: true
             SplitView.fillWidth: true
             SplitView.minimumWidth: splitView.width * 0.5
             environment: SceneEnvironment {
                 property bool enableEffects: false
                 antialiasingMode: SceneEnvironment.MSAA
                 antialiasingQuality: SceneEnvironment.High
                 lightProbe: Texture {
                     source: "maps/OpenfootageNET_garage-1024.hdr"
                 }
                 effects: enableEffects ? [bloom, scurveTonemap] : []
                 backgroundMode: SceneEnvironment.SkyBox

                 SCurveTonemap {
                     id: scurveTonemap
                 }
                 HDRBloomTonemap {
                     id: bloom
                 }
             }
             Node {
                 id: originNode
                 PerspectiveCamera {
                     id: cameraNode
                     z: 600
                     clipNear: 1
                     clipFar: 10000
                 }
             }

             PrincipledMaterial {
                 id: basicMaterial
                 baseColor: "red"
             }

             Model {
                 id: cube
                 source: "#Cube"
                 materials: basicMaterial
                 pickable: true
             }

             Model {
                 id: sphereModel
                 x: -200
                 scale: Qt.vector3d(1.5, 1.5, 1.5)
                 source: "#Sphere"
                 materials: basicMaterial
                 pickable: true
             }

             Model {
                 id: monkeyMesh
                 x: 250
                 source: "meshes/suzanne.mesh"
                 materials: basicMaterial
                 pickable: true
             }

             Model {
                 id: linesLogo
                 y: 200
                 x: -100
                 source: "meshes/logo_lines.mesh"
                 materials: basicMaterial
                 pickable: true
                 visible: false
             }

             Model {
                 id: pointsLogo
                 y: 200
                 x: 100
                 source: "meshes/logo_points.mesh"
                 materials: basicMaterial
                 pickable: true
                 visible: false
             }
             ResourceLoader {
                 meshSources: [
                     "meshes/logo_lines.mesh",
                     "meshes/logo_points.mesh"
                 ]
             }

             BackgroundCurtain {
                 visible: curtainToggleButton.checked
                 y: -150
             }

             OrbitCameraController {
                 origin: originNode
                 camera: cameraNode
             }

             MouseArea {
                 id: pickController
                 anchors.fill: parent
                 onClicked: function(mouse) {
                     let pickResult = viewport.pick(mouse.x, mouse.y);
                     if (pickResult.objectHit) {
                         let pickedObject = pickResult.objectHit;
                         // Move the camera orbit origin to be the clicked object
                         originNode.position = pickedObject.position
                     }
                 }
             }

             Button {
                 id: curtainToggleButton
                 text: checked ? "Hide Curtain" : "Show Curtain"
                 checkable: true
                 checked: true
                 anchors.top: parent.top
                 anchors.right: parent.right
             }

             RowLayout {
                 anchors.bottom: parent.bottom
                 Label {
                     text: "Drag Background to Orbit Camera, Touch/Click a Model to Center Camera"
                     color: "#dddddd"
                 }
             }
         }
     }
 }