main.qml Example File

simpleqml/main.qml
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 import QtQuick 2.0
 import QtStudio3D.OpenGL 2.4
 import QtQuick.Window 2.3
 import QtQuick.Controls 2.2
 import QtQuick.Layouts 1.3
 import QtQuick.Dialogs 1.3

 Rectangle {
     id: root
     color: "lightGray"

     MessageDialog {
         id: errorDialog
     }

     Studio3D {
         id: s3d
         focus: true
         anchors.margins: 60
         anchors.fill: parent
         property string textValue: "hello world"

         ViewerSettings {
             id: viewerSettings
         }

         Presentation {
             id: s3dpres
             source: "qrc:/presentation/barrel.uia"
             onCustomSignalEmitted: customSignalName.text = Date.now() + ": customSignal:" + name
             onSlideEntered: slideEnter.text = "Entered slide " + name + "(index " + index + ") on " + elementPath
             onSlideExited: slideExit.text = "Exited slide " + name + "(index " + index + ") on " + elementPath

             DataInput {
                 name: "di_text"
                 value: s3d.textValue
             }

             SceneElement {
                 id: sceneElementForScene
                 elementPath: "Scene" // could also refer to a Component node instead
                 onCurrentSlideIndexChanged: console.log("Current slide index for 'Scene': " + currentSlideIndex)
                 onCurrentSlideNameChanged: console.log("Current slide name for 'Scene': " + currentSlideName)
             }

             // Exercise Element a bit. This is no different from using the
             // functions on Presentations, just avoids the need to specify the
             // name/path repeatedly.
             Element {
                 id: barrelRef
                 elementPath: "Barrel" // or Scene.Layer.Barrel but as long as it's unique the name's good enough
             }
         }
         ignoredEvents: mouseEvCb.checked ? Studio3D.EnableAllEvents : (Studio3D.IgnoreMouseEvents | Studio3D.IgnoreWheelEvents)
         onRunningChanged: console.log("running: " + s3d.running)
         onPresentationReady: console.log("presentationReady")
         onErrorChanged: {
             if (s3d.error !== "") {
                 errorDialog.text = s3d.error;
                 errorDialog.open();
             }
         }

         property int frameCount: 0
         onFrameUpdate: frameCount += 1

         Timer {
             running: true
             repeat: true
             interval: 1000
             onTriggered: {
                 fpsCount.text = "~" + s3d.frameCount + " FPS";
                 s3d.frameCount = 0;
             }
         }

         Timer {
             interval: 2000
             running: true
             repeat: true
         }

         NumberAnimation on opacity {
             id: opacityAnimation
             from: 1
             to: 0
             duration: 5000
             running: false
             onStopped: s3d.opacity = 1
         }
     }

     Window {
         id: w
         visible: false
         width: 500
         height: 500
         Item {
             id: wroot
             anchors.fill: parent
         }
         title: "Second window"
     }

     RowLayout {
         Button {
             text: "Move to other window"
             onClicked: {
                 w.visible = true;
                 if (s3d.parent === wroot) s3d.parent = root; else s3d.parent = wroot;
             }
             focusPolicy: Qt.NoFocus
         }
         Button {
             text: "Open barrel without background"
             onClicked: s3dpres.source = "qrc:/presentation/barrel_no_background.uip"
             focusPolicy: Qt.NoFocus
         }
         Button {
             text: "Animate opacity"
             onClicked: opacityAnimation.running = true
             focusPolicy: Qt.NoFocus
         }
         Button {
             text: "Reload"
             onClicked: {
                 var src = s3dpres.source
                 s3dpres.source = ""
                 s3dpres.source = src
             }
             focusPolicy: Qt.NoFocus
         }
         Button {
             text: "Open"
             onClicked: openDialog.open()
             focusPolicy: Qt.NoFocus
         }
         CheckBox {
             id: mouseEvCb
             text: "Let mouse events through"
             checked: true
             focusPolicy: Qt.NoFocus
         }
         Button {
             text: "Toggle camera"
             property bool eyeball: true
             onClicked: {
                 eyeball = !eyeball
                 s3dpres.setAttribute("Scene.Layer.Camera", "eyeball", eyeball)
             }
             focusPolicy: Qt.NoFocus
         }
         Button {
             text: "Send new data input value"
             property int invocationCount: 0
             onClicked: s3d.textValue = "Data input value " + (++invocationCount)
             focusPolicy: Qt.NoFocus
         }
     }

     Text {
         id: fpsCount
         text: "0 FPS"
         anchors.bottom: parent.bottom
         anchors.left: parent.left
     }
     Text {
         id: customSignalName
         anchors.bottom: parent.bottom
         anchors.left: fpsCount.right
         anchors.leftMargin: 30
     }
     Text {
         id: slideEnter
         anchors.bottom: parent.bottom
         anchors.left: customSignalName.right
         anchors.leftMargin: 30
     }
     Text {
         id: slideExit
         anchors.bottom: parent.bottom
         anchors.left: slideEnter.right
         anchors.leftMargin: 30
     }
     Button {
         id: nextSlideByIndex
         text: "Next slide (via pres., wrap)"
         anchors.left: parent.left
         anchors.bottom: fpsCount.top
         onClicked: s3dpres.goToSlide("Scene", true, true)
         focusPolicy: Qt.NoFocus
     }
     Button {
         id: seekBtn
         text: "Seek to 5 seconds (via pres.)"
         anchors.left: nextSlideByIndex.right
         anchors.bottom: fpsCount.top
         onClicked: s3dpres.goToTime("Scene", 5)
         focusPolicy: Qt.NoFocus
     }
     Button {
         id: nextSlideViaSceneElement
         text: "Next slide (via SceneElement, no wrap)"
         anchors.left: seekBtn.right
         anchors.bottom: fpsCount.top
         onClicked: sceneElementForScene.currentSlideIndex += 1
         focusPolicy: Qt.NoFocus
     }
     Button {
         id: seekBtn2
         text: "Seek to 5 seconds (via SceneElement)"
         anchors.left: nextSlideViaSceneElement.right
         anchors.bottom: fpsCount.top
         onClicked: sceneElementForScene.goToTime(5)
         focusPolicy: Qt.NoFocus
     }

     Button {
         id: profTogBtn
         text: "Toggle render stats"
         anchors.right: parent.right
         anchors.bottom: parent.bottom
         focusPolicy: Qt.NoFocus
         onClicked: viewerSettings.showRenderStats = !viewerSettings.showRenderStats
     }
     Slider {
         id: profUiScale
         width: profTogBtn.width
         anchors.right: profTogBtn.left
         anchors.bottom: parent.bottom
         from: 50
         to: 400
         value: 100
         focusPolicy: Qt.NoFocus
     }

     FileDialog {
         id: openDialog
         nameFilters: ["UIP files (*.uip)", "UIA files (*.uia)", "All files (*)"]
         selectExisting: true
         selectFolder: false
         selectMultiple: false
         onAccepted: s3dpres.source = fileUrl
     }
 }