QPerVertexColorMaterial Class

(Qt3DExtras::QPerVertexColorMaterial)

The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...

Header: #include <QPerVertexColorMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
Inherits: Qt3DRender::QMaterial

This class was introduced in Qt 5.7.

Public Functions

QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr)
virtual ~QPerVertexColorMaterial()
typedef QNodePtr
typedef QNodeVector
typedef QObjectList
QList<T> qFindChildren(const QObject *obj, const QRegExp &regExp)
Qt3DCore::QNodeId qIdForNode(Qt3DCore::QNode *node)
Qt3DCore::QNodeIdVector qIdsForNodes(const T &nodes)
T qobject_cast(QObject *object)
T qobject_cast(const QObject *object)

Macros

Additional Inherited Members

Detailed Description

This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rough surface reflections with the lights

This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Member Function Documentation

QPerVertexColorMaterial::QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr)

Constructs a new QPerVertexColorMaterial instance with parent object parent.

[virtual] QPerVertexColorMaterial::~QPerVertexColorMaterial()

Destroys the QPerVertexColorMaterial