// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \page qtquick-creating-ui-logic.html
    \previouspage qtquick-prototyping.html
    \nextpage studio-simulation-overview.html

    \title Creating UI logic

    Turn your wireframe into an interactive prototype by adding UI logic that
    enables your components to apply actions or react to mock data from backend
    systems to simulate complex experiences.

    Create connections between the UI components to enable them to communicate
    with each other. For example, how should the appearance of a button change
    on a mouse click and which action should the UI perform in response to the
    \e signal that is emitted upon the mouse click.

    You can create connections between UI components by binding their
    properties together. This way, when the value of a property changes in a
    parent component, it can be automatically changed in all the child
    components by emitting a signal that indicates a change in the value.

    To reference a property of a component from another component, you can
    create \l{Adding property aliases}{property aliases} that hold a reference
    to another property. Unlike an ordinary property definition, which
    allocates a new, unique storage space for the property, a property
    alias connects the newly declared property (called the
    \e {aliasing property}) as a direct reference to an existing property
    (the \e {aliased property}). Any content that is data-driven should be
    exported as a public property of the relevant component. For example,
    a speedometer should have a property for speed to which the UI is bound.

    You can declare various \l{Working with states}{UI states} that describe how
    property values change from a base state. States can be a useful way of
    organizing your UI logic. You can associate transitions with components
    to define how their properties will animate when they change due to a
    state change.

    The \l{Login UI: States} tutorial illustrates using states to create
    two UI screens and signals emitted by buttons to apply the states.
    The button components also switch states when they are pressed down.

    \image loginui3.gif "Clicking buttons to switch between screens"

    Using property aliases and states to create the differences in your
    component instances enables you to reuse components instead of duplicating
    them. Thus, the components do not need to be processed as completely new
    component types. This reduces the loading and compilation time as well as
    the package size of the final application.

    The preset \l{UI controls} have default properties and states
    that you can modify. If you need additional properties, you can turn
    instances of the controls into custom components and specify new properties
    for them.

    To have your UI perform certain operations, you might need to write
    JavaScript expressions for conditions or convert numbers to strings.
    To make this easier, \QDS provides preset components called
    \l{Logic Helpers}{logic helpers}. They are invisible components that
    you can use in connection with controls, such as a \l {slider-control}
    {Slider} or \l {Check Box}.

    Logic helpers are available for binding property values using the boolean
    AND, NOT, and OR operators, as well as for mapping numbers and numerical
    ranges. In addition, you can synchronize the property values of two
    components bi-directionally.

    The logic helper example uses property binding, states, and logic helpers
    to implement the UI logic.

    \image studio-logic-helper-combining-example.gif "Logic helper example application"

    The following table summarizes some typical use cases with links to more
    information.

    \table
    \header
        \li To learn about
        \li Go to
    \row
        \li Responding to application events
        \li \l{Connecting components to signals}
    \row
        \li Formatting connections
        \li \l{Actions and conditions}
    \row
        \li Dynamically changing the behavior of a component
        \li \l{Adding bindings between properties}
    \row
        \li Formatting property bindings
        \li \l{Setting bindings}
    \row
        \li Referencing a property of a component from another component
        \li \l{Adding property aliases}
    \row
        \li Referencing a state from within a specific component
        \li \l{Working with states}
    \row
        \li Switching to a state when a particular property changes
        \li \l{Applying states}
    \row
        \li Using preset UI controls that have default properties and states
        \li \l{UI controls}
    \row
        \li Creating conditional conditions
        \li \l{Logic Helpers}
    \row
        \li Adding custom properties for a particular component type
        \li \l{Specifying custom properties}
    \omit
    \row
        \li Adding properties for controlling states
        \li TODO
    \endomit
    \endtable
*/
