- save() (sge.Sprite method)
- scale (Game attribute)
- scale_proportional (Game attribute)
- scale_smooth (Game attribute)
- set_alarm() (sge.StellarClass method)
- sge.ALIGN_BOTTOM (built-in variable)
- sge.ALIGN_CENTER (built-in variable)
- sge.ALIGN_LEFT (built-in variable)
- sge.ALIGN_MIDDLE (built-in variable)
- sge.ALIGN_RIGHT (built-in variable)
- sge.ALIGN_TOP (built-in variable)
- sge.font_directories (built-in variable)
- sge.game (built-in variable)
- sge.image_directories (built-in variable)
- sge.IMPLEMENTATION (built-in variable)
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- sge.music_directories (built-in variable)
- sge.sound_directories (built-in variable)
- show_message() (in module sge)
- size (Font attribute)
- Sound (class in sge)
- sounds (Game attribute)
- speed (StellarClass attribute)
- sprite (BackgroundLayer attribute)
- Sprite (class in sge)
- sprite (StellarClass attribute)
- sprites (Game attribute)
- start() (sge.Game method)
- (sge.Room method)
- StellarClass (class in sge)
- stop() (sge.Music static method)
- (sge.Sound method)
- stop_all() (sge.Sound static method)
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