Table of Contents
Swarmfest ‘98Tutorial
First session
Focus for the day
History of Swarm
Basic facts
Bottom up modeling
Object Oriented Programming
Interface vs. implementation
The three principles of OOP
Discrete event simulation
Simulation in procedural language
The (Swarm) OOP way
The Swarms
The recursive structure of Swarms
A Swarm as a virtual computer
The Activity framework
Elements of Activity library
Merging schedules in Swarms
Managing memory in Swarms
The Probes
Probes and the GUI
Probes without a GUI
The Graphical User Interface
Feeding data to the GUI widgets
Why Objective-C?
A few Objective-C basics
Some basic syntax
More Objective-C syntax
The id variable type etc.
Declaring a class
Defining a class
C Functions vs. ObjC methods
An example of C vs. ObjC
Other resources
Where to find help
|
Author: Benedikt Stefansson
Email: benedikt@ucla.edu
Home Page: http://cce.sscnet.ucla.edu/swarmcourse
Download presentation source
|