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Customize

Customize

Name

Customize --  Create-phase customization.

Description

Some types accept create-time messages not only when creating a new instance, but to customize a new version of the type itself. Objects created from a customized type will have all options preset that create-time messages sent to the customized type object have already set. If many objects all need the same create-time options, it is often simpler (and can also be faster) to create a customized version of a type first, and then create further instances from that type.

Customizing a type object does not modify the original type object, but instead creates a new type object that has the customizations built-in. A create: message on the new type object creates a new instance as if the same sequence of create-time messages had been sent to the original type object using createBegin: and createEnd. A type is customized by bracketing the sequence of create-time messages not with the createBegin: and createEnd messages used to create a new instance, but with customizeBegin: and customizeEnd messages instead.

Whether a customized version of a type can be created depends on the implementation of the type itself. If a type does not support customization, a customizeBegin: message on the type raises an error. All types defined by an @protocol declaration may be relied on to support at least one cycle of customization to create a new type object. Whether an already customized type object (returned by customizeEnd) supports a further cycle of customization (by another sequence of customizeBegin:/customizeEnd) depends on the implementation of the original starting type. A type should not be relied on to support more than one cycle of customization unless it is specifically documented to do so.

Protocols adopted by Customize

None

Methods

Phase: Creating

Examples

Example defobj/Customize/1.

 newArrayType = [Array customizeBegin: aZone];
 [newArrayType setCount: 100];
 newArrayType = [newArrayType customizeEnd];
 array1 = [newArrayType create: aZone];
 array2 = [newArrayType create: aZone];
 // [array1 getCount] and [array2 getCount] are both 100