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ProbeDisplayManagerProbeDisplayManager
Name
ProbeDisplayManager --  The ProbeDisplay manager.
Description
 A (singleton) class whose instance is used to manage all the  ProbeDisplays created by the user during a GUI run of the  simulation.
Methods
Phase: Using
- -  setDropImmediatelyFlag:-  (BOOL) dropImmediateFlag
- - (void) update-  This method will recursively send an update message to all the Probe Displays managed by the ProbeDisplayManager.  
- -  dropProbeDisplaysFor: anObject-  Remove and drop probe displays associated with a given object. 
- -  removeProbeDisplay:-  (id <CommonProbeDisplay>) probeDisplay-  Remove a probe display from management by the ProbeDisplayManager. 
- -  addProbeDisplay:-  (id <CommonProbeDisplay>) probeDisplay-  Add a probe display to be managed by the ProbeDisplayManager. 
- - (id <CompleteProbeDisplay>) createArchivedCompleteProbeDisplayFor: anObject variableName:-  (const char *) variableName
- - (id <CompleteProbeDisplay>) createCompleteProbeDisplayFor: anObject
- - (id <ProbeDisplay>) createArchivedDefaultProbeDisplayFor: anObject variableName:-  (const char *) variableName
- - (id <ProbeDisplay>) createDefaultProbeDisplayFor: anObject
- - (id <ProbeDisplay>) createArchivedProbeDisplayFor: anObject variableName:-  (const char *) variableName
- - (id <ProbeDisplay>) createProbeDisplayFor: anObject
- - (BOOL) getDropImmediatelyFlag
Macros
- CREATE_ARCHIVED_COMPLETE_PROBE_DISPLAY(anObject)
 -  This macro creates a complete probe display for the given object, to be saved  by the window archiver 
- CREATE_ARCHIVED_PROBE_DISPLAY(anObject)
 -  This macro creates the probe display for the given object, to be saved by the window archiver 
- CREATE_COMPLETE_PROBE_DISPLAY(anObject)
 -  This macro creates a complete probe display for the given object 
- CREATE_PROBE_DISPLAY(anObject)
 -  This macro creates a probe display for the given object 
