FSOUND_INIT_USEDEFAULTMIDISYNTH |
0x0001 /* Causes MIDI playback to force software decoding. */
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FSOUND_INIT_GLOBALFOCUS |
0x0002 /* For DirectSound output - sound is not muted when window is out of focus. */
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FSOUND_INIT_ENABLEOUTPUTFX |
0x0004 /* For DirectSound output - Allows FSOUND_FX api to be used on global software mixer output! */
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FSOUND_INIT_ACCURATEVULEVELS |
0x0008 /* This latency adjusts FSOUND_GetCurrentLevels, but incurs a small cpu and memory hit */
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FSOUND_INIT_PS2_DISABLECORE0REVERB |
0x0010 /* PS2 only - Disable reverb on CORE 0 to regain SRAM */
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FSOUND_INIT_PS2_DISABLECORE1REVERB |
0x0020 /* PS2 only - Disable reverb on CORE 1 to regain SRAM */
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FSOUND_INIT_PS2_SWAPDMACORES |
0x0040 /* PS2 only - By default FMOD uses DMA CH0 for mixing, CH1 for uploads, this flag swaps them around */
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FSOUND_INIT_DONTLATENCYADJUST |
0x0080 /* Callbacks are not latency adjusted, and are called at mix time. Also information functions are immediate */
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FSOUND_INIT_GC_INITLIBS |
0x0100 /* Gamecube only - Initializes GC audio libraries */
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FSOUND_INIT_STREAM_FROM_MAIN_THREAD |
0x0200 /* Turns off fmod streamer thread, and makes streaming update from FSOUND_Update called by the user */
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