LOVE 0.9.1 [Baby Inspector] --------------------------- Released: 2014-04-01 * Added Source:clone. * Added ParticleSystem:clone. * Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition. * Added ParticleSystem:setRelativeRotation. * Added love.graphics.setWireframe for debugging. * Added Mesh:setDrawRange and Mesh:getDrawRange. * Added CircleShape:getPoint and CircleShape:setPoint. * Added Mesh/SpriteBatch/ParticleSystem:setTexture, accepts Canvases and Images. * Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag. * Added love.window.getPixelScale. * Added love.graphics.getSystemLimit. * Added antialiasing support to Canvases. * Added Canvas:getFSAA. * Added 'love_ScreenSize' built-in variable in shaders. * Added love.getVersion. * Added support for gamma-correct rendering. * Added love.graphics.isSupported("srgb"). * Added love.math.gammaToLinear and love.math.linearToGamma. * Added RandomGenerator:getState and RandomGenerator:setState. * Added Body:setUserData and Body:getUserData. * Added some missing obscure key constants. * Added optional callback function argument to love.filesystem.getDirectoryItems. * Deprecated Mesh/SpriteBatch/ParticleSystem:setImage. * Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize. * Fixed love.graphics.scale with negative values causing incorrect line widths. * Fixed Joystick:isDown using 0-based button index arguments. * Fixed Source:setPitch to error when infinity or NaN is given. * Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles. * Fixed TrueType font glyphs which request a monochrome bitmap pixel mode. * Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop. * Fixed tab characters ("\t") to display properly with love.graphics.print. * Fixed World:getBodyList and World:getJointList causing hard crashes. * Fixed loading BC4 compressed textures. * Fixed SoundData objects being initialized with garbage values. * Fixed 8-bit SoundData samples when used in love.audio Sources. * Updated the error text for love.filesystem’s module searchers when require fails. * Updated the love.filesystem module searchers to be tried after package.preload instead of before. * Updated love.graphics.newParticleSystem, newSpriteBatch, and newMesh to accept Canvases. * Updated Canvas drawing code, texture coordinates are no longer flipped vertically. * Updated Canvas:renderTo to work properly if a Canvas is currently active. * Updated ParticleSystem:setEmissionRate to accept non-integer numbers. * Updated Source:play to return a boolean indicating success. * Updated t.console in conf.lua to create the console before modules are loaded in Windows. * Updated Mesh vertex maps (index buffers) to use less space in VRAM. * Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0. * Updated Fixture:set/getUserData to work in Coroutines. * Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces. * Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode. * Updated the default love.run code to make initial love.math.random calls more random. LOVE 0.9.0 [Baby Inspector] --------------------------- Released: 2013-12-13 * Added better multiplayer networking support via ENet. * Added --fused command line argument, to simulate fusing. * Added liblove. * Added the ability to have exit values. * Added exit value of 1 in case of error by default. * Added basic support for the file:// uri scheme. * Added love.filesystem.isFused. * Added love.filesystem.getIdentity. * Added love.filesystem.append. * Added love.filesystem.getSize. * Added love.filesystem.mount and love.filesystem.unmount. * Added optional file search order parameter to love.filesystem.setIdentity. * Added File:isOpen and File:getMode. * Added Fie:setBuffer, File:getBuffer, and File:flush. * Added textinput event for unicode text input. * Added love.keyboard.setTextInput and love.keyboard.hasTextInput. * Added previously internal Rasterizer and GlyphData object methods. * Added support for UTF-8 ImageFonts. * Added Font:getAscent/getDescent/getBaseline. * Added Font:setFilter/getFilter. * Added Font:hasGlyphs. * Added angle, scale, and shear parameters to love.graphics.printf. * Added HDR canvas support. * Added mipmapping support (has isSupported test). * Added vertex shader support. * Added boolean support to Shader:send. * Added Canvas:getPixel. * Added blend mode "replace". * Added line join modes. * Added Mesh objects, allowing for arbitrary textured polygons. * Added multiple render target support to love.graphics.setCanvas. * Added love.graphics.setColorMask. * Added love.graphics.origin. * Added love.graphics.getRendererInfo. * Added love.graphics.getMaxImageSize. * Added SpriteBatch:getCount and SpriteBatch:getBufferSize. * Added SpriteBatch:getColor. * Added ParticleSystem:emit. * Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode. * Added many ParticleSystem getter methods. * Added DXT compressed texture support via love.image.newCompressedData. * Added love.image.isCompressed and Image:isCompressed. * Added Image/Canvas/ImageData:getDimensions. * Added anisotropic filtering support for Images, Canvases, and Fonts. * Added Image:refresh. * Added Image:getData. * Added SoundData:getDuration and SoundData:getSampleCount. * Added Source:isPlaying. * Added Source:setRelative and Source:isRelative. * Added Source:setCone and Source:getCone. * Added Source:getChannels. * Added new Channels API for love.thread. * Added limited table support to Channel:push. * Added Thread:getError. * Added Thread:isRunning. * Added threaderror event. * Added love.math module. * Added a platform-independent (good) random implementation to love.math. * Added RandomGenerator objects. * Added BezierCurve objects. * Added love.math.triangulate and love.math.isConvex. * Added love.math.noise. * Added love.timer.getAverageDelta. * Added Data:getString. * Added Contact:getChildren. * Added love.system module. * Added love.system.getClipboardText and love.system.setClipboardText. * Added love.system.getOS and love.system.getProcessorCount. * Added love.window module. * Added love.window.isVisible. * Added flags to love.window.setMode. * Added monitor choosing support to love.window.setMode. * Added support for resizable, borderless, and non-centered windows. * Added support for "fullscreen-desktop" mode. * Added window resize and visible events. * Added love.window.getDimensions. * Added love.window.getIcon. * Added t.window.icon to love.conf. * Added love.mousefocus and love.window.hasMouseFocus. * Added custom hardware cursors via love.mouse.newCursor. * Added love.mouse.setX/setY. * Added Joystick objects. * Added love.joystick.getJoystick. * Added joystick connect and disconnect events. * Added joystickaxis and joystickhat events. * Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller. * Added joystick vibration support, works with most common gamepads. * OPTIONAL: Added support for Game Music Emu. * Fixed fused mode in OS X. * Fixed printing to the console in Windows before love.load is called. * Fixed the default love.run to not include the time taken by love.load in the first frame's dt. * Fixed the error screen not always appearing until the next input event. * Fixed love.event.clear. * Fixed love.mouse.setPosition when called in love.load. * Fixed scaling in several love.physics functions. * Fixed Box2D exception in World:update. * Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints. * Fixed ChainShape:getPoints running out of Lua stack space and crashing. * Fixed File:read reading past end of file. * Fixed love.filesystem.setIdentity not removing read access from old directories. * Fixed possible memory leak in utf-8 decoder. * Fixed spacing for the last character in an ImageFont. * Fixed line wrapping in love.graphics.printf. * Fixed love.graphics.printf to error if the wrap limit is negative. * Fixed love.graphics.print truncating strings with embedded zeros. * Fixed crashes with font drawing on some ATI cards. * Fixed artifacts when drawing lines at huge scale. * Fixed Fonts and Canvases ignoring default image filter. * Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called. * Fixed love.graphics.getLineWidth returning incorrect values. * Fixed love.graphics.getColor on some Windows systems. * Fixed alpha blend mode. * Fixed multiplicative blend mode. * Fixed love.graphics.getPointStyle. * Fixed line numbers in shader errors. * Fixed Shader:send with Images and Canvases failing sometimes. * Fixed Shader:send to keep a reference to sent Images and Canvases. * Fixed crash when binding SpriteBatches multiple times. * Fixed SpriteBatches with more than 16,384 sprites. * Fixed particle draw order for ParticleSystems. * Fixed ParticleSystem:setSizes resetting the size variation. * Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode. * Fixed getMode and friends returning wrong values when using desktop size. * Fixed keyrepeat settings being lost after (indirect) setMode. * Fixed the icon being reset after setMode. * Fixed memory leak in the mp3 decoder. * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels. * Fixed 'random' hangs in audio. * Fixed love.sound.newDecoder not accepting FileData. * Fixed case (in)sensitivity of sound file extension parsing. * Fixed looping support in tracker music formats. * Fixed skipping/looping issues when playing streaming audio Sources. * Fixed race condition in Source:play. * Fixed WAVE sound playback. * Moved love's startup to modules/love. * Moved window-related functions from love.graphics to love.window. * Renamed love's boot script to 'love.boot', which can be required. * Renamed love.filesystem.mkdir to love.filesystem.createDirectory. * Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems. * Renamed World:setAllowSleeping to World:setSleepingAllowed. * Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex. * Renamed Joint:enableMotor to Joint:setMotorEnabled. * Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled. * Renamed t.screen to t.window in love.conf. * Renamed love.graphics.setCaption to love.window.setTitle. * Renamed PixelEffect to Shader (but now with vertex shaders). * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter. * Renamed ParticleSystem:setSprite to ParticleSystem:setImage. * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration. * Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime. * Renamed ParticleSystem:count and all getNum* functions to get*Count. * Renamed Source:setDistance to Source:setAttenuationDistances. * Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth. * Renamed love.mouse.setGrab to love.mouse.setGrabbed. * Removed release mode. * Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat). * Removed the unicode argument from love.keypressed (see love.textinput). * Removed love.graphics.drawTest. * Removed love.graphics.quad/triangle. * Removed love.graphics.setColorMode. * Removed love.graphics.newStencil. * Removed love.graphics.setLine/setPoint. * Removed love.graphics.drawq (functionality is merged into love.graphics.draw). * Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set). * Removed Quad:flip. * Removed ParticleSystem:isFull/isEmpty. * Removed ParticleSystem:getX/getY. * Removed love.graphics.checkMode. * Removed love.joystick.open and friends. * Removed love.joystick module functions which operated on individual joysticks (see Joystick objects). * Removed joystick ball support. * Removed thread names. * Removed old thread messaging API (see Channels). * Removed love.timer.getMicroTime. * Updated functions which return love objects to re-use the Lua-side object instead of always recreating it. * Updated the windows console, it now tries to re-use an active one first. * Updated error handling, error handlers now get resolved when the error occurs. * Updated order of sleep/present in love.run (now draws, *then* sleeps). * Updated love.filesystem to try to create the appdata directory if it doesn't exist yet. * Updated the default filesystem identity to omit file extension. * Updated love.filesystem.newFile to optionally open the file. * Updated most love.filesystem functions to return nil, error on internal failure. * Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers. * Updated love.keypressed's second argument to be a boolean indicating key repeat. * Updated keyboard key constants for some more modern keyboard keys. * Updated window code to use adaptive vsync when available, if vsync is enabled. * updated love.graphics.print's x and y arguments to default to 0. * Updated the setFilter and setWrap methods, the second argument is now optional. * Updated Font and ParticleSystem rendering code, now more performant. * Updated SpriteBatch code, now more performant when adding/setting and (un)binding. * Updated Canvas code to support more systems. * Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient. * Updated love.graphics.newScreenshot to create a fully opaque image by default. * Updated error messages when sending bad values to Shaders. * Updated love.graphics.newParticleSystem to have a default buffer size of 1000. * Updated ImageData:setPixel to accept a table and default to 255 alpha. * Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments. * Updated love.image memory handling, improves errors and thread-safety. * Updated all love object constructors to optionally accept FileData if they accept a filename. * Updated allocation for SoundData, it's more efficient and less wasteful. * Updated SoundData:set/getSample to error for invalid samples. * Updated Source:set* functions to default z to 0. * Updated Source:seek to error for negative offsets. * Updated Thread:start to accept arguments which get passed to the thread. * Updated love.timer.getFPS to be microsecond-accurate. * Updated love.timer.getTime to be microsecond-accurate and monotonic. * Updated Box2D to version 2.3.0. LOVE 0.8.0 [Rubber Piggy] ------------------------- Released: 2012-04-02 * Added release error screen. * Added alpha to love.graphics.setBackgroundColor. * Added Canvas:clear(r, g, b, a). * Added Canvas support to love.graphics.drawq. * Added Canvas:getWidth and Canvas:getHeight. * Added love.graphics.arc. * Added seek and tell to Source objects. * Added color interpolation to ParticleSystem. * Added automatic PO2 padding for systems not supporting the OpenGL extension. * Added UTF-8 support for fonts. * Added Box2D error handling for some commonly failing functions. * Added ability for fused release games to have their write dir in appdata. * Added shear transformation to drawing functions. * Added origin to font printing. * Added love.graphics.getMode. * Added per-sprite colors on SpriteBatches. * Added PixelEffects. * Added love.graphics.isSupported. * Added love.graphics.getCanvas. * Added love.event.quit. * Added stencil masks. * Added alternative SpriteBatch provider, it should work everywhere now. * Added a loader for binary modules. * Added Thread:getKeys. * Added option of fractions for Quads. * Added PNG, JPEG and GIF support to ImageData:encode. * Added 64-bit support for Mac OS X. * Added premultiplied blending mode. * Added functions to set/get default image filter modes. * Added SpriteBatch:set. * Added new events system, with support for custom events and long event names. * Added sound attenuation by distance. * Added SpriteBatch:getImage. * Added combine color mode. * Added automatic random seeding to love.run. * Added support for the subtract BlendMode on older graphics cards. * Added love._os field, which contains the OS the game is running on. * Fixed wrapping for single words. * Fixed tracebacks not showing filenames. * Fixed love.graphics.push/pop capable of causing overflows/underflows. * Fixed setScissor on Canvases. * Fixed several issues with audio, e.g. clicks and pops in mp3s. * Fixed crashes when bodies were destroyed during collisions. * Fixed bound SpriteBatches corrupting when drawing. * Fixed thread-safety issues with ImageData. * Fixed memory leaks in audio sources. * Fixed thread's set (previously send) accidentally changing the type. * Fixed SoundData allocating the wrong number of samples. * Fixed SpriteBatch support on Intel cards. * Fixed love.filesystem.lines() leaking. * Fixed most leaking on unclosed File objects. * Fixed crashes when operating on non-existent files. * Fixed a bug where empty files on windows would never reach eof. * Fixed crash when SoundData runs out of memory. * Fixed ordering of loaders, love should have priority over lua. * Fixed several miscellaneous memory leaks. * Fixed a few cases where strings with \0 in them would not be stored correctly. * Fixed love's startup time being in the first dt. * Fixed internal string conversions, they are faster now. * Fixed (bad) performance of ImageData:paste. * Fixed love.graphics.toggleFullscreen not maintaining graphics state. * Renamed SpriteBatch's lock/unlock to bind/unbind. * Renamed Framebuffer to Canvas. * Renamed love.thread.send/receive to set/get. * Renamed love.graphics.setRenderTarget to setCanvas. * Removed canvas auto-clearing. * Removed EncodedImageData. * Removed old syntax for require (with extension). * Removed love.graphics.setFont([file], [size]). * Removed Thread:kill. * Updated love.joystick to be 1-indexed. * Updated Sources to update more cleanly and control more intuitively. * Updated font engine. * Updated line drawing to a custom system. * Updated love.timer.sleep to use seconds, like the rest of love. * Updated love.timer to be more accurate. * Updated love.graphics.circle to have max(10, r) as default for segments. * Updated ImageData:encode to write to files directly. * Updated version compatibility system to actually do something. * Updated love.run's order, events are checked just before update. * Updated Box2D to version 2.2.1. LOVE 0.7.2 [Game Slave] ----------------------- Released: 2011-05-04 * Added Framebuffer:get/setWrap. * Added love.event.clear. * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown. * Added SpriteBatch:setImage(). * Fixed fused games not working. * Fixed ParticleSystem:setSize ignoring the variation argument. * Fixed some file-opening exceptions not being caught. * Fixed files loaded by libmodplug being too loud. * Fixed paths with periods in them not working. * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes. * Fixed crash when there was no memory available for newImageData(w, h). * Updated PhysicsFS version to 2.0.2 on Windows * Updated OpenAL Soft version to 1.13 on Windows * Updated libmodplug version to 0.8.8.1 on Windows * Updated FreeType version to 2.4.4 on Windows * Updated libmpg123 version to 1.13.2 on Windows * Windows binary no longer depends on VC2005 runtime. * Windows binary no longer depends on SSE2 support. LOVE 0.7.1 [Game Slave] ----------------------- Released: 2011-02-14 * Added source:isPaused() * Added error when initial window can't be created. * Added framebuffer filter modes. * Added love.filesystem.getLastModified. * Added filter modes for ImageFonts. * Added dead key support by using "unknown" key with correct unicode value. * Added 0 width and height in love.conf. (for current desktop resolution) * Added alpha support when encoding TGA images. * Fixed a lot of bugs regarding zero characters in threads. * Fixed handling of a directory named "love" in current directory. * Fixed a few unhandled errors in setScissor. * Fixed a bug where old physics callbacks were never dereferenced. * Fixed loss of mouse visibility settings on setMode. * Fixed creation of a framebuffer unbinding current framebuffer. * Fixed several race conditions in love.thread. * Fixed 'love .', so it won't use lovedir/. as save dir. * Fixed setLineHeight. * Fixed extended ascii and ImageFonts. * Fixed printf's line wrapping. * Fixed crash when playing sounds. * Fixed playback of mp3s with arbitrary sample rates. * Fixed handling of negative indices in love.joystick. * Fixed toggleFullscreen. * Fixed unexpected behaviour with hash tables to love.graphics.line. * Fixed mouse coordinates being capped after setMode. * Fixed setFont's error handling on a non-existant file. * Fixed issue where Windows builds would hard crash on Lua errors * Removed custom sample rates for Decoders. LOVE 0.7.0 [Game Slave] ----------------------- Released: 2010-12-05 * Added love.thread. * Added love.font. * Added love.graphics.Framebuffer. * Added Source:play, Source:pause, etc. * Added Source:isStatic(). * Added get/setPosition, get/setVelocity, and get/setDirection to Source. * Added get/setGroupIndex to CircleShape and PolygonShape. * Added Font:getWrap. * Added identity field to love.conf. * Added love.quit callback. * Added love.focus callback. * Added extra meter parameter to love.physics.newWorld. * Added love.graphics.setIcon. * Added way to make the window desktop resolution. * Added subtractive and multiplicative blend modes. * Added body:getAllowSleeping. * Added shape:getBody. * Added love.filesystem.FileData for public usage. * Added base64 support for love.filesystem.FileData. * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor. * Added love.graphics.hasFocus(). * Added ?/init.lua to the loader. * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug) * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source. * Fixed setFixedRotation enabling other flags. * Fixed a bug in the loader (for require). * Fixed ParticleSystem::setSprite not retaining the new image. * Fixed setMode removing images settings (wrapping, filters). * Fixed shape:getBody, it's now exposed for LÖVE usage. * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance". * Fixed SpriteBatches being unaffected by setColor * Fixed the audio bug. * Fixed invalid FSAA values crashing LÖVE. * Fixed a bunch of compiler warnings. * Fixed OS X not properly using UTIs for .love files. * Fixed the modplug decoder not properly handeling files that fail to load. * Fixed a memory leak in setFont. * Fixed bug where errors in threads wouldn't get picked up by demand. * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines). * Fixed the bug where newImageFont would try to created ImageData out of ImageData. * Fixed error handler not resetting the blend mode. * Changed fonts, they're now po2 safe. * Changed the traceback in the error screen. * Changed font origin to top-left. * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.) * Removed font functions from love.graphics. * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead. LOVE 0.6.2 [Jiggly Juice] ------------------------- Released: 2010-03-06 * Fixed a bug causing ImageFonts to cut off some pixels. * Fixed a bug where filled rectangles were too small. * Fixed a bug in Image:setFilter where it would switch the parameters. * Fixed a bug in ImageRasterizer where it wasn't using the data. * Image filter and wrap modes now use string constants as well. * Fixed double-transform bug in SpriteBatch. * Errors are reported on stdout again. * Another fix for the icons on ubuntu. LOVE 0.6.1 [Jiggly Juice] ------------------------- Released: 2010-02-07 * Added Shape:setGroupIndex and getGroupIndex. * Added Body:setFixedRotation and Body:getFixedRotation. * Added Body:setInertia. * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter. * Added icons and file associations for the debs. * Added the demos folder to the Mac OS X DMG. * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson. * Fixed a bug with multiple Sources on the same Music. * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled. * Fixed a bug where love.graphics.rectangle drew a too large rectangle. * Fixed a bug where memory wouldn't be released correctly. * Fixed epic physics typo (getRestituion->getRestitution). * Fixed crash on opening non-existent image. * The error screen redraws when an event occurs. * The default love.run() now gracefully handles disabled modules. * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture. * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon. * Removed Music and Sound. There are now only sources. * Improved the stability of love.audio/love.sound. LOVE 0.6.0 [Jiggly Juice] ------------------------- Released: 2009-12-24 * Lost track of 0.6.0 changes a long while ago. Don't trust the list below. * Added love.graphics.print()/printf(). * Added unicode-translated parameter to love.keypressed(). * Added love.event. * Added love.filesystem.setIdentity(). * Added OpenAL dependency. * Fixed love.fileystem problems with internal \0 in strings. * Fixed love.filesystem.mkdir/remove not working when write directory not set. * Fixed position of Window. * Changed parameter order of draws(). * Changed origin for images to top-left. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile). * Changed love.filesystem.read() which now returns two parameters (data, length). * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode). * Changed default color mode to "modulate". * Changed name of love.color_normal to "replace". * Changed name of love.blend_normal to "alpha". * Changed the conf file format. * Removed Color object. * Removed Animation. * Removed several constants. * Removed love.graphics.draw() for strings. * Removed love.system. * Removed SWIG. * Removed boost. * Removed SDL_mixer. LOVE 0.5.0 [Salted Nuts] ------------------------ Released: 2009-01-02 * Added love.joystick. * Added network support via LuaSocket. * Added support for loading of appended .love-file. * Added love.filesystem.lines(). * Added a loader function to enable use of normal require(). * Added love.filesystem.load(). * Added love.filesystem.getSaveDirectory() * Added love.filesystem.getWorkingDirectory() * Added optional explicit destruction of Box2D objects. * Added shape:testSegment(). * Added love.graphics.screenshot() (.bmp only). * Added default size (12) to font-related functions. * Added love.graphics.setFont( filename, size ) * Added love.graphics.setLineStippe and related functions. * Added love.graphics.setPointSize and related functions. * Changed love.filesystem.read() to accept file name. * Changed love.filesystem.write() to accept file name. * Changed love.graphics.triangle() to accept CCW and CW ordering. * Fixed love.graphics.read adding bogus characters at the end of string. * Fixed epic swigfusion bug. * Fixed love.graphics.getFont so it returns nil if no font is present. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal. * Fixed bug which caused error screen to be scissored (when enabled). * Fixed Body:setAngle to accept degrees like everything else. * Cleaned up love::File and love_physfs. * Cleaned up love::Reference so it stores its reference in _G. LOVE 0.4.0 [Taco Beam] ---------------------- Released: 2008-08-29 * Added love.physics. (YES!) * Added love.audio.setMode(). * Added love.audio.setChannels(). * Added love.graphics.polygon(). * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area. * Fixed missing constants related to image optimization. * Fixed memory leak related to love::File (thanks amnesiasoft!). LOVE 0.3.2 [Lemony Fresh] ------------------------- Released: 2008-07-04 * Added love.graphics.rectangle() * Added love.graphics.setLineWidth() * Added love.graphics.setLineStyle() * Added love.graphics.getLineWidth() * Added love.graphics.getLineStyle() * Added love.mouse.getPosition() * Added love.audio_loop * Added love.timer.getTime() * Changed love.graphics.quad() to accept CCW and CW ordering. * Fixed default color mode bug. * Fixed line width being applied unnecessarily. * Fixed line width bug related to fullscreen toggle. * Fixed music not looping. LOVE 0.3.1 [Space Meat] ----------------------- Released: 2008-06-21 * Fixed segfault related to graphics. * Fixed wait-forever bug related to audio. * Fixed error reporting not working across modules. * Fixed bug where games with a trailing "/" would not start. * Fixed bug which caused love.timer.sleep to delay for (way) too long. LOVE 0.3.0 [Mutant Vermin] -------------------------- Released: 2008-06-17 * Added ParticleSystem. * Added visual error reporting. * Added love.system for game control needs. * Added input grabbing. * Added functions in love.graphics for display management. * Added love.graphics.point(). * Added functions in love.graphics for getting current color, font, etc. * Added love.filesystem.enumerate() for getting folder contents. * Added functions for setting the window caption. * Added version checking. An error occurs if the game is incompatible. * Fixed print() :) * Removed all keyboard shortcuts. * Save folders are now created only if required. * On Windows, the new save location is %APPDATA%\LOVE\game LOVE 0.2.1 [Impending Doom] --------------------------- Released: 2008-03-29 * Added many functions in love.filesystem. * Added a dedicated save-folder for each game. * Added timer.sleep. * Added line heights to font objects. * Added love.graphics.getWidth/getHeight. * Added scaling and rotation for text. * Added variable spacing to ImageFont. * Added support for variable line quality when drawing primitives. * Added several functions for drawing sections of images. (love.graphics.draws) * Added image optimization function and padding function. * Added love.graphics.getWidth/Height. * Split devices up into actual SWIG-modules. This means that: - Functions are used like this: love.graphics.draw, not love.graphics:draw - love.objects is no more. Objects are created by an appropriate device. * How you draw primitives has been altered. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align) * Changed getFps to getFPS. * Escape is no more ... enter: Alt+F4. * love.filesystem.include has been renamed to love.filesystem.require. * ImageFonts now consider the spacing as well as the glyph size. * Fixed a massive ImageFont bug which resulted in float-positioning failure. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font. * Updated DevIL to version 1.6.8-rc2 (Windows) * Updated FreeType to freetype-2.3.5-1 (Windows) * Updated Lua to 5.1.3 (Windows) * Updated SDL to 1.2.13 (Windows) * Removed boost::filesystem. LOVE 0.2.0 [Mini-Moose] ----------------------- Released: 2008-02-06 * Added ImageFont * Added Animation * Added text formatting functions * Added setCenter for Image and Animation. * Added methods for rendering of scaled/rotated sprites. * Added the drawing of basic shapes. * Added default font and embedded resources. * Added Ctrl+R for reload. * Added blending and color modes. * Fixed memory usage of Graphics. * Fixed a bug where the set text color would change the color of any images rendered. * Fixed CWD bug. * Fixed titlebar. Game title is now displayed. LOVE 0.1.1 [Santa-Power] ------------------------ Initial release! Released: 2008-01-13 * Image loading and rendering. * Sound loading and playing. * Font loading and rendering. * Lua-scriptable games. * Config files. * Stuff is loadable from archive files. * Keyboard, mouse, display, timer, etc. (Basic devices). Copyright (c) 2006-2014 LOVE Development Team This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ------- LÖVE also uses the following LGPL libraries: - libmpg123 Website: http://www.mpg123.de/ Source download: http://sourceforge.net/projects/mpg123/files/latest/download - OpenAL Website: http://connect.creativelabs.com/openal/default.aspx Source download: http://connect.creativelabs.com/openal/Downloads/openal-soft-1.13.tbz2 - DevIL Website: http://openil.sourceforge.net/ Source download: http://downloads.sourceforge.net/openil/DevIL-1.7.8.tar.gz Following are the LGPL and GPL license texts: GNU LESSER GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. 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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Copyright (C) This program comes with ABSOLUTELY NO WARRANTY for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux. Documentation ------------- We use our [wiki][wiki] for documentation. If you need further help, feel free to ask on our [forums][forums], and last but not least there's the irc channel [#love on OFTC][irc]. Compilation ----------- ###Windows Follow the instructions at the [megasource][megasource] repository page. ###*nix Run `platform/unix/automagic` from the repository root, then run ./configure and make. $ platform/unix/automagic $ ./configure $ make ###Mac OS X Download the required frameworks from [here][dependencies] and place them in `/Library/Frameworks/`. Then use the Xcode project found at `platform/macosx/love.xcodeproj`. Repository information ---------------------- We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision). (Version numbers formatted major.minor.revision.) We tag all our releases (since we started using mercurial), and have binary downloads available for them. Builds ------ Releases are found in the 'downloads' section on bitbucket, are linked on [the site][site], and there's a ppa for ubuntu, [ppa:bartbes/love-stable][stableppa]. There are also unstable/nightly builds: - Most can be found [here][builds]. - For ubuntu linux they are in [ppa:bartbes/love-unstable][unstableppa] - For arch linux there's [love-hg][aur] in the AUR. Dependencies ------------ - SDL2 - OpenGL - OpenAL - Lua / LuaJIT / LLVM-lua - DevIL with MNG and TIFF - FreeType - PhysicsFS - ModPlug - mpg123 - Vorbisfile [site]: http://love2d.org [wiki]: http://love2d.org/wiki [forums]: http://love2d.org/forums [irc]: irc://irc.oftc.net/love [dependencies]: http://love2d.org/sdk [megasource]: https://bitbucket.org/rude/megasource [builds]: http://love2d.org/builds [stableppa]: https://launchpad.net/~bartbes/+archive/love-stable [unstableppa]: https://launchpad.net/~bartbes/+archive/love-unstable [aur]: http://aur.archlinux.org/packages.php?ID=35279